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I too am attempting this project on my Amiga , could you please give me a little more info regarding the cable connections for the buttons.

I think I have it figured out but just want to be sure before I unsolder them from the board. I created a picture to show you the correct connections for the buttons.

As you can see below, each button has 4 pins but actually you need only 2 pins, the other 2 are redundant: If you look carefully at the pictures in this article, you can notice that in the first picture where I show the first desoldered button, I made an error in the cable connections i wrongly connected the 2 top nodes.

The other pictures are correct. Creating the floppy and power cables 2. Extracting the HxC buttons 3.

Mounting the HxC inside the Amiga 4. HxC Emulator Utility Software. First test of the HxC emulator. Preparing to join the Amiga and the PC power cables.

Soldering the power cables. The cable I took from my old desktop is a twisted one. The HxC documentation says that the emulator works well both with straight and twisted floppy cables, but after a rapid test with this twisted one, I discovered that while it works normally when loading floppy images, it fails when the AUTOBOOT.

I need therefore to flip the twisted wires. As Jeff says in its comment , a twisted cable can be used just by changing the jumper settings page 9 of documentation: Cutting the twisted wires.

Testing the just soldered cables. Mounting the microswitches on the perfboard. The little schematic below shows how to connect the microswitches once desoldered from the board: Wires connections for microswitches.

Now that I soldered the microswitches on the perfboard, I need some way to attach it on the back side of the amiga case. I glued two screws on the back of the case, made two holes for the screws on the perfboard and finally anchored it with two screw nuts.

Drilling two holes for the screws. Connecting the microswitches to the emulator board. Attaching the screws into the case. Fixing the perfboard with the screw nuts.

As you can see in the pictures above, I attached two screws on the case using two pierced strips of plastic glued to the case.

Then I inserted the perfboard into the screws and blocked it with two nuts. These continue to be faster than on a QL When QL programs print to a serial port, Q-emuLator can now emulate an Epson-compatible printer and send the resulting output to your PC printer.

The virtual printer has two modes: High Quality and Dot Matrix emulates the individual dots of a 9-pin matrix printer.

ZIP files to any of the virtual microdrive slots and access their content as read-only drives. QDOS file headers embedded in the. ZIP archive are correctly decoded as opposed to being discarded when a.

QLPAK files are single-file archives containing a piece of QL software and all the necessary emulator settings to run it. When viewing the standard QL display resolutions in full screen mode, graphics may appear pixelated on today's monitors.

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Q-emuLator can access both these images and microdrive images created for the QLay emulator. Compared to just copying the files, microdrive images are a more accurate and lower level representation of the microdrive, allowing simulation of many microdrive copy-protection schemes.

Floppy disk images are simply a dump of all sectors of a floppy disk. It was so popular in fact I remember back in its heyday having to wait sometimes hours to get a crack on it at my local RSL club in Sydney.

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The little schematic below shows how to connect the microswitches once desoldered from the board:. Each microswitch has 4 pins but I connected only 2 pins cause the other 2 are redundant.

Regarding to the orientation on the picture above, I connected a top pin of each button with a top node on the board and a bottom pin of each button with a bottom hole on the board.

I will install the HxC emulator in the position of the old floppy drive. I need to put the emulator board at the right height in order to allow the insertion of the SD card from the floppy disk slot.

Looking at the pictures above, you probably noticed a gray rectangle in my Amiga case. After realizing that I cut the LCD hole in the wrong place, I tried to find some good way to fill it.

I finally decided to use a plastic filler to fill it up. As you can see, the filler did a good job but the final result was a bit ugly. Thus I decided to create a tag to cover the gray zone.

I designed a little tag with some instructions describing the hoverhanging buttons functionalities. I finally found a place with enough room for the display near the upper left corner of the Amiga logo.

And now I need a cable for connecting the LCD to the emulator board. The problem is in the connection with the LCD female inputs.

I am about to engage in a similar project myself, and have some questions for you. Hi Troels, thanks for your comment.

I was thinking of buying one of these devices for my Amiga A Plus, but I wondered how to connect it because it seems to be compatible with other computers as well.

I hope there is. If so, would you show me how to do that? I think it is possible to connect a floppy emulator to the external port.

If you search on google you can find some discussions about this topic. The main problem with the external amiga port is connecting all the pins.

In fact the amiga external floppy port is a DB23F 23 pin connector while the HxC emulator has two connectors: You should look for schematics of each port and try to figure out how to connect them.

However, if you decide to go on with the external emulator, I think that the rev F of the lotharek HxC would be nice: I think the reason is that the HxC is conceived as a generic floppy emulator, not only for the Amiga.

While the internal floppy drive connetion is pretty standard for every machine the internal floppy cable, straight or twisted , the external connection where existing varies considerably over different systems.

However you can try to ask Lotharek directly about this, maybe he can provide an easy solution. I too am attempting this project on my Amiga , could you please give me a little more info regarding the cable connections for the buttons.

I think I have it figured out but just want to be sure before I unsolder them from the board. Floppy disk images are also used in other emulators like VirtualPC.

Now Q-emuLator has a compatible implementation. On previous Windows versions, it is only emulated in full screen, and only if the smart upscaling feature is disabled.

Changes for past versions of the emulator are archived here. The QL startup screen in Q-emuLator. Q-emuLator emulates the following QL hardware: The main window can be resized to show a bigger QL display area.

Precise QL speed emulation: Dot matrix printer emulation: ZIP files as disks: Smart full screen upscaling: Access floppy disk images: QL Sampled Sound System: Improved display emulation when running on Windows 7: The following tables list the majority of existing test roms and whether or not Mesen passes each test.

Supported Mappers Each mapper number represents a different cartridge type. Not all mappers are as important - some are used by hundreds of games, others are used by a single game.

For example, mapper 4 is used by over licensed games, while mapper 9 is used by a single game. Not all numbers from 0 to have been assigned to specific cartridge models - some are still unused gray.

Legend 4 Supported mapper. If you are having issues with the emulator, please post a bug report. Fixed minor issues with Sunsoft 5B and Namco sound emulation.

Removed black bar left and fixed cutoff pixels right in NTSC bisqwit filter. Fixed a number of crashes when using the HD Pack Builder at the same time as the debugger and improved performance while recording.

Added support for 29 new mappers. VS DualSystem games are now supported. New features and tools text hooker , UI improvements, performance improvements and bug fixes.

Added history viewer tool. Added some new options per-game overscan, audio reduction during rewind, etc. Tons of new features, UI improvements, performance improvements and bug fixes.

New features, performance improvements and bug fixes. Improved compatibility of the automatic disk insertion feature. Added a few minor options and increased the number of savestate slots to Changed input polling timing to reduce input lag by 1 frame.

Improved SDL error handling to prevent crashes. Fixed a mirroring issue with mapper 30 games. Added support for 20 more peripherals including controllers, barcode readers, keyboards, mice, external storage devices, etc.

Added support for exclusive fullscreen mode Windows only Video: Added option to rotate the display for homebrew games Performance: Rewrote movie file format from scratch to be a lot more flexible, and editable by hand.

Several miscellaneous bugs have been fixed. A large number of small bugs and usability issues have been fixed.

All UI shortcuts are now customizable in the Preferences multi-key shortcuts are now supported. Added a link to the new online documentation site in the Help menu.

Fixed crash when cheats window was opened HD Packs: Fixed some minor bugs. Fixed some crashes and layout fixes.

Fixed regression bug with intensify color and grayscale bits emulation. Added an initial setup dialog for new users. Ability to configure paths and portable mode in preferences.

New features, bug fixes and audio replacement support. Added support for the Famicom's second controller's microphone.

Assembler now has syntax highlighting. Added iNES header editor Debugger: PPU viewer enhancements Debugger: Added "Developer mode" option for quicker access to debugging tools NSF: Added repeat and shuffle options General: Improved emulator startup performance Bug Fixes UI: Fixed window size not being remembered correctly in some cases FDS: Bug fixes related to cheats and save data Debugger: Fixed watch window usability issues and assembler bugs.

New Features HD Packs: Added several new features and options Step Back, configure input, etc. Added option to automatically re-enable sprite limit to reduce graphical glitches caused by the "remove sprite limit" option.

The custom color palette can now be applied to VS System games as well. Bug fixes and improved compatibility. Fixed issue with 8-character Game Genie codes.

Fixed a crash, an issue with automatic disk insertion and improved emulation compatibility. Added a rewind functionality with reverse video and audio playback up to several hours worth of gameplay can be rewinded.

Added game selection screen Compatibility: Added support for mappers 29, 30, , and Added option to automatically switch disks. Improvements to video scale management and corrected aspect ratio presets.

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Author Since: Oct 02, 2012